Adobe's decision to give Flash developers a way to craft iPhone applications is an "end-around" Apple's decision to ban Flash Player from its popular smartphone, an analyst said today.
Yesterday, Adobe announced that the next release of Flash Professional CS5, which is to enter public beta by the end of the year, lets developers recompile Flash applications into native iPhone OS code. It also disclosed that seven such applications had been accepted by Apple's App Store, the only sanctioned third-party mart for iPhone software.
"Adobe's doing an end-around because it's in their interest," said Van Baker, an analyst at Gartner. "This is two guys butting heads. Adobe does an end-around to get Flash into the App Store, so from their developers' standpoint, that's a good thing."
An Adobe executive disagreed with Baker's take on the company's motives.
"I don't think 'end-around' is accurate," countered Adrian Ludwig, the group manager for the Flash platform, who argued that the two problems -- convincing Apple that it should allow Flash Player on the iPhone and the desire of Flash developers to get their wares into Apple's App Store -- are different issues.
"Flash developers want their content available through the browser, and we're working with Apple to see what we need to do as a software company, and as developers, to make that possible," said Ludwig of ongoing conversations between the two companies.
Apple and Adobe have been wrangling over whether Flash Player, which would run within the iPhone's Safari browser, should be allowed on the smartphone. Apple has claimed that Flash Player would degrade the iPhone's performance, with its CEO, Steve Jobs, saying that Flash "performs too slow to be useful" on the iconic smartphone.
"But developers also want to deliver [their content] through the App Store. That's what they're most excited about," Ludwig added.
Ludwig declined to comment, however, today when asked whether Adobe had informed Apple -- either before seven developers submitted applications or after their software was accepted -- that the software was created with a preliminary version of Flash Pro CS5, and not Apple's own iPhone development environment.