Google fixes Gmail bug, relaunches app for iPhone
iOS developer knocks Google for taking two weeks to patch
Computerworld - Google today relaunched its Gmail app for Apple's iPhone, iPad and iPod Touch, two weeks after it yanked a buggy version.
"We've fixed the bug and notifications are now working, and the app is back in the App Store," said Google program manager Matthew Izatt in a post to the company's Gmail blog today.
Izatt cautioned users who had downloaded and installed the original Gmail app to either delete it or log out of the app before installing the new version.
Computerworld followed Izatt's instructions, then downloaded and installed Gmail 1.0.2: Unlike the original, the new version did not display an error message related to notifications.
Two weeks ago, Google was forced to pull its first take on Gmail for iOS after acknowledging it had "messed up" by issuing flawed software.
At the time, David Girouard, Google's vice president of apps and the company's top executive for its enterprise group, issued an apology on Twitter and Google+.
"Googla culpa!" Girouard said on Twitter Nov. 2. "Sorry, but we pushed a bad version of our iOS app for Gmail. More info shortly - we're working on it."
One noted app developer, who had earlier said that Google's mistake was "a pretty trivial thing to fix," took the company to the woodshed today for spending weeks on the flaw.
"It seriously took Google 2 weeks to recompile the app and resubmit?" said Paul Haddad, the creator of Tweetbot, on Twitter Wednesday. "When we got bit by that we had it fixed in < 24 hrs."
A few minutes later, Haddad added that there was "no excuse" for taking two weeks to quash the bug and get it re-approved by Apple.
As of 3 p.m. ET, the Gmail app could not be found by searching the App Store; to download it, steer to this URL, then click the button marked "View in iTunes."
Gregg Keizer covers Microsoft, security issues, Apple, Web browsers and general technology breaking news for Computerworld. Follow Gregg on Twitter at
@gkeizer, on Google+ or subscribe to Gregg's RSS feed
. His e-mail address is gkeizer@computerworld.com.
See more articles by Gregg Keizer.
Read more about Mobile Apps in Computerworld's Mobile Apps Topic Center.
- Google I/O 2013's Coolest Products and Services
- 10 Star Trek Technologies That are Almost Here
- 19 Generations of Computer Programmers
- 25 Must-Have Technologies for SMBs
- A walking tour: 33 questions to ask about your company's security
- 15 social media scams
- The 7 elements of a successful security awareness program
- IT Certification Study Tips
- Register for this Computerworld Insider Study Tip guide and gain access to hundreds of premium content articles, cheat sheets, product reviews and more.
- The Five Big Lies the C-Suite Hears About "Going Mobile" Mobile has already made a tremendous impact-to the tune of 29 billion apps downloaded in 2011. With such a new technology, it's not...
- mPayment Scenario Planning and Recommendations The mPayment industry is predicted to reach $1.3 trillion by 2017. This report offers conclusions into the impact mobile will have on businesses...
- New Report: Mobile Shopping Satisfaction Survey Many smartphone and tablet users say they might not shop at a retailer after a poor mobile-shopping experience. Take a look at this...
- Is Your App Getting Used? Understanding UX and Your Audience Want your app to be one of the 70 percent that is opened but never used again? If not, then you need to...
- Becoming An Analytics Driven Organization Join us on Tuesday, June 18, 2013, 11:00 AM EDT and learn how your agency can create an analytics culture that will enable...
- 3 Reasons Why Sepaton is the World's Fastest Backup Solution Leading analyst, Storage Switzerland learns how Sepaton backs up and deduplicates massive data volumes while maintaining the industry's fastest performance - all in... All Mobile Apps White Papers | Webcasts
Our weekly newsletter will cover a wide range of topics and trends related to consumerization. Stay up to date with news, reviews and in-depth coverage of BYOD, smartphones, tablets, MDM, cloud, social and how consumerization affects IT. Subscribe now!