Skip the navigation
)
News

Mystery of the missing Honeycomb apps

Why so few apps? We reach out to Android developers for answers

By Brent Rose
July 2, 2011 01:00 AM ET

PC World - Google's much-anticipated tablet operating system, Android 3.0 Honeycomb, made its splash in late February with the launch of the Motorola Xoom. Few Honeycomb-optimized apps were available at launch, but no matter: The expectation was that they'd follow soon after. Why wouldn't they, given the ever-growing popularity of Android?

But instead of an explosion of Honeycomb apps, the fuse burned down to the powder keg...and then nothing happened. Four months later, we're still waiting: The number of Honeycomb-optimized apps remains in the low hundreds. By comparison, there are over 100,000 apps optimized for the iPad.

So, what gives? Is there something especially hard about optimizing an Android 2.x (Froyo, Gingerbread) app for Android 3.x (Honeycomb)? Are developers waiting for Ice Cream Sandwich (presumably, to be called Android 4.0), which will merge the tablet OS and phone OS into one? Is there just not enough demand? Are there problems with tablet app discovery in the Android Market? Is it just because Honeycomb is so new?

We delved into the mystery, reaching out to a number of prominent Android developers for the answers to these questions and more. In our quest for answers, we sought out primarily developers who have successful Android apps that are also available for the iPad, but don't yet have a Honeycomb version. And while we uncovered several significant reasons, virtually everyone agreed on the main underlying cause.

Design and redesign

Honeycomb is optimized for a large, horizontal display -- large, as in 8.9 inches or greater. (This is why you still don't see 7-inch Honeycomb tablets, though the expected Honeycomb 3.2 will fix that.) But with the larger display comes design challenges.

"It's much more a design problem than an SDK [software developer kit] problem," says Bill O'Donnell, the chief architect at Kayak Mobile. "Or rather, it's not a problem, it's just work. You want to use your design resources where they get the absolute biggest return possible." He noted that an app for a 10-inch screen is (or, at least, should be) a totally different experience from an app for a 3.5-inch screen. This is particularly true when an app is primarily focused on text, like Kayak's.

All Android 2.x apps will run on Android 3.x, but oftentimes the text just looks awkwardly small and clunky; this is because the Android SDK does not automatically scale fonts, so developers must create their own code to get their fonts to scale up or down within their apps, which can be extremely tricky. When graphics are involved, you must use higher-resolution graphics and program them to be scalable, so that when they are on a larger screen they won't become pixilated. However, this requires the size of your app to be larger, and it may put more of a strain on the device's processor. For Kayak, a major redesign would need to happen, which would take an investment of resources -- and they want to make sure it will pay off before they commit to that.

For other apps, adapting to a larger screen isn't so much of a problem. Many game developers have opted to use third-party development engines such as Unity. "Unity takes out a lot of the grunt work and lets us port our apps to many different devices and platforms," says Marc Andreoli of GameResort, which makes the very popular Stupid Zombies game, among others.

"We have to build our games in a way so that the graphics scale to different screen sizes, but Unity does the heavy lifting," Andreoli said. This is a tremendous boon for a small company (GameResort is just a two-man team) trying to do big things. Unity has enabled them to get essentially the same experience across Android 2.x, Android 3.x (Honeycomb), and iOS devices.

Tommy Forslund of Polarbit (Raging Thunder II and Reckless Racing, among others) agrees. "We don't have a specific Honeycomb version out for any of our apps -- largely because there isn't a need for one. We do have versions out which run full-screen in high resolution, but these work on any Android device, regardless of OS version."

The Polarbit developers use the Fuse engine (a third-party development platform similar to Unity) to accomplish this, which allows them to target many different operating systems and screen sizes at once.

Third-party development engines can handle all of the scaling for developers (as long as the visual assets used are of a high enough quality) across many different platforms. The developer needs to write an app only once, and the third-party development engine translates that app to run on many different platforms. Without these third-party engines, you would have to hire other teams of developers to accomplish that versatility, which many smaller companies can't afford.

Originally published on www.pcworld.com. Click here to read the original story.
Reprinted with permission from PCWorld.com. Story copyright 2012 PC World Communications. All rights reserved.
What is Tech Briefcase?
TechBriefcase is a new, free service where IT Professionals can Search, Store and Share IT white papers and content like this. Learn more
Bookmark content
Speed up your research efforts with content across the web.
Search and Store
Find the white papers you need. Create folders for any topic.
View Anywhere
Open your briefcase on your iPhone, tablet or desktop. Share with colleagues.
Don't have an account yet?
Additional Resources
Security KnowledgeVault
WHITE PAPER
Security is not an option. This KnowledgeVault Series offers professional advice how to be proactive in the fight against cybercrimes and multi-layered security threats; how to adopt a holistic approach to protecting and managing data; and how to hire a qualified security assessor. Make security your Number 1 priority.

Read now.

Cut Communications Costs Once and for All
WHITE PAPER
New IP-based communications systems are being deployed by small and midsized businesses at a rapid rate. Learn how these organizations are enabling faster responsiveness, creating better customer experiences, speeding office or mobile interactions, and dramatically reducing existing communications costs.

Read now.

Mobile and Wireless White Papers
Mobile Middleware Strategies
Learn why a mobile development platform is critical to be able to support today's complex enterprise mobility strategies. Learn what to look for...
The Evolution of Enterprise Mobile App Development
Driven by explosive growth in smartphone and tablet sales, enterprise mobility has become an essential part of business. Organizations across industries are developing...
Native & HTML5 Mobile Apps: Not an either or, but a where and when
Learn how developers are using HTML5 and native development methods to build mobile apps. Get practical insights on how these tools are being...
Enabling Remote Employees with High Quality Video
In this paper, we analyze the delivery of live and on-demand mobile video content. It focuses on specific ways in which organizations can...
What to Look For in Solutions For Mobile Device Management
Managing an increasingly mobile workforce has become one of the most challenging - and important - responsibilities for IT departments. This paper examines...
All Mobile and Wireless White Papers
Mobile and Wireless Webcasts
The Office of Tomorrow with BlackBerry
Curious about the office of the future and how to prepare with BlackBerry solutions? This session discusses the office needs of tomorrow and...
The Changing Role of Tablets in the Enterprise
Do you understand all the capabilities and potential of the BlackBerry PlayBook tablet? BlackBerry® PlayBook™ tablet can help enterprises do business differently.

This webcast...
Security Certifications 101 - BlackBerry and all those acronyms what do they mean and why they matter?
FIPS, Common Criteria, CAPS, AISEP, NFC, NIST, Fraunhofer SIT, CESG, DSD - these are just some of the government and industry certifications which...
PlayBook Video about two Grade 6 classrooms that are using PlayBook tablets
RIM recently worked with Park Manor Public School in Elmira, ON to integrate BlackBerry PlayBook tablets in two Grade 6 classrooms. The project...
McCain Canada deployed BlackBerry PlayBook tablets with a custom application to their salesforce
McCain Foods Limited (McCain) has deployed BlackBerry® PlayBook™ tablets in order to enhance mobility within their sales force- along with a customized application...
All Mobile and Wireless Webcasts
Can prepaid smartphones save you money?
Samsung Exhibit prepaid smartphone

Prepaid service has started to transform from a source of cheap, bottom-of-the-barrel phones into a viable outlet for compelling smartphones. Read more...

Newsletter Sign-Up

Receive the latest news test, reviews and trends on your favorite technology topics

Choose a newsletter
  1. View all newsletters | Privacy Policy
IT Jobs