Ads by TechWords

See your link here
Receive the latest technology news and information.
Computerworld Daily News (First Look and Wrap-Up)
Computerworld Blogs Newsletter
The Weekly Top 10
Cloud Computing
View all newsletters




Privacy Policy
 

Forget teens, gamers are 35, overweight and sad, CDC says

CDC study shows that gamers suffer from multiple health risks

August 21, 2009 12:45 PM ET

Computerworld - When you think of a hard-core gamer, do you picture a teenage boy battling his friends in World of Warcraft?

Think again.

The average gamer, far from being a teen, is actually a 35-year-old man who is overweight, aggressive, introverted — and often depressed, according to a report out this week from the Centers for Disease Control and Prevention (CDC) (download PDF). The study also shows that when children and teenagers become game players, a trend toward physical inactivity and corresponding health problems extends -- and is exacerbated -- into adulthood.

"Among researchers, there is growing concern and uncertainty about the health consequences of video game playing," the CDC reported. "Given the ubiquity of video games -- industry estimates suggest that they are played in 65% of American households -- these concerns may be justified."

The study notes that half of gamers are between 18 and 49 years old, while 25% are 50 and older. The CDC also pointed out that of online gamers aged 8 to 34, nearly 12% showed multiple signs of addiction.

The study, based on a 2006 online survey of 552 people between the ages of 19 and 90 who were living in the Seattle-Tacoma area of Washington state, also shows differences between male and female gamers.

Men reported that gaming gives them a "reason to get together," while women said they are looking more for a diversion than social interaction. Despite the fact that men and women offered differing reasons for playing, they experienced several of the same health effects.

Jim McGregor, an analyst at In-Stat, noted that his concern isn't just with gaming but with social networks, as well.

"My issue is that it's not just gaming. It's social networking. It's the Web in general," said McGregor. "We've gained so much, but still it puts people in front of a computer screen for hours on end. It gives Americans just another reason to be fat, dumb and lazy."

According to the CDC, both male and female gamers were more likely to report that they were overweight and had more poor-mental-health days and were less socially outgoing than non-gamers. Women were more apt to report that they experienced depression and other general health issues than women who aren't gamers. Male gamers, for their part, were more likely to report being obese.

"One interpretation of these findings is that, among women, video-game playing may be a form of digital self-medication.... In short, they can literally take their minds off their worries while playing a video game." noted the CDC. "Among men, the association among sedentary behaviors, physical inactivity and overweight status observed in children and young adults may extend into adulthood."

Read more about software in Computerworld's Software Knowledge Center.



Jump to comments

CDC

Additional Resources

EFD vs. HDD - What You Need to Know
WHITE PAPER
Enterprise flash drives provide a new Tier 0 storage layer capable of delivering high I/O performance at a very low latency. Proper use of EFDs in an Oracle environment can deliver increased performance compared to fibre channel drives. Read the recommendations for identification of the best DB components for EFDs.
Gartner Research Report: Magic Quadrant for Application Delivery Controllers, 2009
WHITE PAPER
The market for products to improve the delivery of application software over networks remains dynamic and innovative. Vendors focused on solving enterprises' most-pressing application problems have become the top players.
Eight Criteria for Server Load Balancing
WHITE PAPER
Server load balancers are a simple yet highly effective means to scale an application environment while ensuring its availability. Today's solutions should also address application performance and security. Read about the top eight criteria you should consider when choosing a server load balancer and how Citrix NetScaler meets those requirements.

What People Are Saying

Featured Zone
Strategic Content Management
Learn how the right Enterprise Content Management (ECM) solution can start saving you money within a week and pay for itself in as little as three months. These case studies and white papers provide practical information on how to go from theory to reality - to help you put together a plan that will achieve your content management and process automation goals.
Enter the Strategic Content Management Zone now


IT Jobs