Turning play into profit, anytime now
The new breed of games is casual, but there's serious money in them ... maybe
Computerworld - The casual game industry's dilemma can be summed up by two stats: 200 million players worldwide, yet only $1.5 billion in revenue anticipated next year.
At an anemic $7.50 per player, it's a fraction of what the mainstream video game industry -- worth $7.4 billion in the U.S. alone last year (PDF format) -- wrings out of its much smaller, mostly young and male audience.
Still, casual gaming's potential -- the sheer number of players, as well as the interest from audiences traditionally apathetic to video games, such as middle-aged women and seniors -- is luring big companies, from Electronic Arts Inc. to MTV Networks to Microsoft Corp. to Google Inc., to the party, hoping to create the next puzzle hit a la Bejeweled or a nonviolent, female-friendly blockbuster such as Cake Mania (downloaded more than 50 million times in the last year and a half) -- or profit from it.
At last week's Casual Connect Seattle, the industry's leading North American conference, executives were divided on how they planned to profitably tap into the casual game audience without driving them away.
Some, such as Daniel Bernstein, CEO of Cake Mania creator, Sandlot Games Corp., said that the predominant "try-and-buy" model -- letting users download and play games for a limited time before demanding payment of $20 or so -- can remain the fundamental driver, though tweaking it is vital.
"Our industry has an average conversion rate of 1% to 2%. That is abysmal," he said.
Try-and-buy will be popular for casual games on smart phones, where the screen size limits other options such as advertising. But executives said smart phones have a way to go before they become a popular medium for casual gaming. The problem is the intransigence of telecom operators, as well as phone vendors such as Apple Inc., who either make their development platform hard to write for or (in the case of the iPhone) closed off to all but licensed developers.
The iPhone is an "exciting device. But it's a closed platform that is forcing people to hack it," said James Gwertzman, director of business development at PopCap Games Inc.
Whaddya mean, pay for it?!
Others point out that the try-and-buy model is disproportionately unpopular with certain players.
For instance, at RealNetworks Inc.'s popular RealArcade site, the ratio of male to female players is about 50:50, though the percentage of paying players is skewed 3:1 in favor of women and older, according to Charles Merrin, vice president of North American games at RealNetworks.
The archetypal player today, at least in the U.S., is an affluent middle-aged woman. According to a survey of MSN Games players, two-thirds are women with an average age of 43 and an average household income of $68,000 per year.



- Excel 2010 Cheat Sheet
- Register for this Computerworld Insider Cheat Sheet and gain access to hundreds of premium content articles, guides, product reviews and more.
- Forrester Total Economic Impact (TEI) Case Study - Oracle
- In this paper, Forrester Consulting examines the total economic impact and potential return on investment (ROI) realized by three Enterprise organizations as they...
- The Hidden Truth About Virtualizing Business-Critical Applications
- This IDG whitepaper highlights key findings based on the Quickpoll Survey conducted with more than 300 Enterprise and Commercial IT decision makers worldwide...
- Top 10 Myths About Virtualizing Business-Critical Applications
- Even though virtualization has brought positive change to enterprise IT over the last decade, some skepticism remains about how valuable virtualization can be...
- Enterprise Java Applications on VMware: Unix to Linux Migration Guide
- This guide focuses on key considerations for IT Architects who are in the process of migrating Java applications from UNIX to Linux as...
- Virtualizing Tier 1 Applications: A Critical Step on the Journey Toward the Private Cloud
- This IDC white paper explains how much of the Enterprise IT community is at a crossroads in extending their journey to the private... All Applications White Papers
- Live Webcast
Banish Poor Application Performance: Eliminate Business Disruptions, Increase End User Productivity - End User Experience, 30-Min Webinar
Wed. Feb. 22nd ~ 11 AM ET
Are you ready to gain the proactive ability to rapidly respond... - Apps QuickStart Series Part 2: Designing and Deploying SQL Server on VMware vSphere
- Download this webcast to learn about the design considerations for virtualizing SQL workloads, performance and scalability information and high-availability options, as well as...
- Apps QuickStart Series Part 1: Designing and Deploying Exchange 2010 on VMware vSphere
- Download this webcast to learn the virtual hardware design considerations for Exchange 2010, deployment using the building block approach, options for high-availability and...
- Virtualize Business-Critical Applications with Confidence
- Virtualizing business-critical applications has become a key focus for organizations as they move along their virtualization journey. With the launch of VMware vSphere®...
- Discover the Benefits of Virtualization for Federal Applications
- Want to say goodbye to missed SLAs? VMware can help you virtualize mission-critical applications such as Oracle, MS Exchange and SharePoint to achieve...
- Reduce Application Lifecycle Management Costs with VMware ThinApp
- Traditional desktop application deployment and management is a time-consuming and costly endeavor for IT. From development to deployment, including help desk support, the... All Applications Webcasts