The 4th most important takeaway from Apple's iPhone 7 event

mario iphone

Wednesday's Apple event caused a lot of hubbub.

Journalists, analysts and enthusiast alike all came away discussing the new iPhone 7 and iPhone 7 Plus, its lack of a headphone jack, and the Apple Watch Series 2. But in this space, we are going to focus on the really important news that emerged from the two-hour event -- Super Mario coming to the iPhone.

That's right, an app called Super Mario Run will be available for iPhone users within the next few months, bringing the 1980s game to smartphones for the first time. 

In IT Blogwatch, we set out for the Mushroom Kingdom.

So what is the deal with this new game? Andrew Moseman gives us the background

iPhone and iPads have...been missing...many people's preferred gaming franchise: Super Mario Bros.
...
Nintendo head Shigeru Miyamoto took the stage...in Apple's iPhone 7 reveal...to announce and demonstrate...Super Mario Run, the first Mario game for the iPhone. The game is simple: Mario runs continuously...and you push buttons to make him jump and try to reach the end of the levels. Miyamoto says "you can play the game one-handed for the very first time."

Those are the basics. More info, please? Mitchel Broussard fills in the blanks:

In the game, Mario runs to the right, and users can tap to make Mario jump...Later levels...introduce blocks that change Mario's direction as well as...more intense obstacles...but the goal remains simple -- collect as many coins as you can and get to the flagpole at the end of the level before time runs out...There are...other modes too..."Toad Rally"...lets users compete against the ghosts of friends and...beat their high score.
...
Victory in battle mode depends on the number of coins you collect and the number of toads you impress...There's no flagpole in battle mode, so the player keeps running until time runs out. The ghost appears in the level to show...what the person they're competing against was doing when they ran the same level to achieve their score.

What about a release date or pricing? Sam Machkovech shares what information has been released so far:

The...Super Mario game...will launch in time for "holiday 2016,"...Miyamoto told the crowd that the game will launch "at a set price so you won't have to worry about continuing to pay." Pricing was not announced just yet...Tim Cook confirmed that the game will launch first on iOS.

But what about Android users? Will they ever get the coveted chance to play Super Mario Run on their phones? Tim-o-tato has the details:

The game is...available exclusively for iOS at first, but Nintendo has confirmed...that Super Mario Run will indeed come to Android eventually...us Android folk know that Nintendo hasn’t forgotten about us quite yet.

So what makes the Super Mario Run announcement so significant? Alina Bradford gets to the heart of the matter:

Mario lovers rejoice. You can soon play with the mustachioed plumber no matter where you go.
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